This forced me to revert most of these sliders back to their default position.Īs for the roster, it’s hard to be disappointed with it having around 200 superstars right out of the box. In fact, I had moved some of the other sliders around for balance, but for some reason this made it impossible for me to win by pinfall no matter how many signatures and finishers I landed. I have no idea what “AI 3+ Signature History Pin Value” means, so I just didn’t touch it. However, many of these advanced sliders don’t have a clear description, so it’s sometimes difficult to work out what they do. To make reversals easier, there is a gameplay slider in settings that can widen the reversal window in case you need it. Hit detection can be a bit spotty at times as well, notably for giant characters (like my seven-foot created wrestler) whose swings can whiff for being too high. The system could be more reliable with where reversal prompts appear near your wrestler and could have more UI feedback when trying to counter combo attacks, since that doesn’t use the normal button for reversals. Winning matches, especially on the higher difficulty settings, boils down to being adept at reversals, which takes some time to figure out since different moves can have wildly different hit animations. On the downside, WWE 2K23 still has some inconsistencies that linger from its predecessors. Tangled up in the ropes The new WarGames match type pretty much turns into a bonzo gonzo by default. The graphics haven’t changed too much apart from some more natural lighting so that clothes and sweat don’t look so glossy. And female referees can now appear in the ring. You can now perform springboard finishers like Cody Cutter and taunts with a weapon, allowing for a few more options in a match. Other minor enhancements this year include more tired animations and visual expressions when your wrestler’s stamina is low (though I usually turn stamina off because I think there are already too many bars to worry about). It only takes one wrestler to lose for the match to end, so keeping track of both rings is important to consider as you scale the cage, scour for weapons, and springboard between rings. This dynamic plays itself well throughout the fight, making you think strategically as you decide which opponents to focus on since there are so many to keep track of. Two teams - either 3v3 or 4v4 - fight each other with staggered entries, meaning there are periods where one team is a man down, effectively turning it into a temporary handicap match. Just like its real-life counterpart, it features two rings joined side-by-side with a steel cage encapsulating both. The new WarGames match type, which has been highly requested by fans, makes a strong debut in this year’s installment too. But if you flick up on the right stick at the right time, mimicking how a wrestler literally kicks out, you can get out of a pin in situations where the button-mashing mechanic would have made that impossible. The more damaged your wrestler is, the smaller and faster this zone becomes. Getting out of a pin typically means having to mash a button to fill up a circle, but the new timed kick-out mechanic has you try to hit a hot zone as it moves left and right on a meter. One major gameplay change is the addition of an optional timed kick-out meter, which surprisingly feels more intuitive than the default setting. Wrestlers have once again an unlimited number of reversals, so fights are more about input skill instead of saving up reversal stock. Light and heavy attacks can still be stringed together for short combos, the vitality meter is divided into green and red recoverable segments, and it’s still tough to stop an opponent’s onslaught unless you have the proper timing for a block, dodge, reversal, or combo breaker. Sustaining the grapple The new intuitive timed kick-out mechanic is highly recommended.īy and large, WWE 2K23 unapologetically copies the gameplay system from last year’s installment, so if you’ve played WWE 2K22, you’ll feel right at home here. That said, this year’s offering does enough with the 2K Showcase and provides enough improvements across its many modes to maintain the standard of its predecessor. WWE 2K23 fits in this latter category, with WWE 2K22 having already made the necessary course correction the year before by skipping over the planned release of WWE 2K21 so that the franchise could recover from the botch that was WWE 2K20. The way this has worked historically is in cycles, where the series comes out with one game that has a clear overhaul in terms of graphics or mechanics so that the next few games or so can coast along with minor updates and tweaks. Whether made by 2K or THQ, the modern WWE series is essentially a string of fighting games treated like an annualized sports franchise.
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